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Who Am I ?

it's me, kayleigh

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With my core skills being in Storytelling, Art and Level Design, I hope to gain more experience in by becoming a part of the industry. 

I cycle, I explore and adventure, I really love my plants but most of all I LOVE GAMES! I believe that games are the bridge between empathetic journeys and communication. They are an interactive story, an experience and a memory. Books are my secondary life.

SCROLL DOWN to see my best projects.

CLICK "ABOUT ME" to see more about who I am and my education. 


PRESS "MY COMMUNITY" to see how I get involved with life around me.


GO TO "CONTACT ME" to start our conversation!

My Showreel

Main Projects

Salvage

Role: Programmer
Secondary Roles: Level Designer
Platform: PC
Engine: Unity
Project Duration: 8 weeks

 

Description: Salvage is a third person exploration platformer that aims to research male engagement with their stereotypical attachments to games such as collectible completion and world immersion.

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My Contributions:

• Designed and implemented core narrative flow and focus
• Designed Level Design flowcharts and Key Level Events
• Responsible for all character development
• Managed the QA process of the full project.

Waves

Role: Programmer
Secondary Roles: Narrative Designer, QA Lead.
Platform: PC
Engine: Unity
Project Duration: 8 weeks

 

Description: The purpose of this prototype is to test the  question:
Can I create an effective repetitive mechanic to teach a child between the ages of 4-10 about the effects of erosion on certain geological materials?
Aimed at Key Stage 1 students, the repetitive mechanic needs to be simple enough to grasp for someone with only basic computational skills.   

My Contributions:

• Designed and implemented core narrative flow and focus
• Designed Level Design flowcharts and Key Level Events
• Responsible for all character development
• Managed the QA process of the full project.

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Deadforce

Role: Level Designer
Secondary Roles: Narrative Designer, QA Lead.
Platform: PC
Engine: Unreal Engine 4
Project Duration: 8 weeks

 

Description: Deadforce is a single player FPS-driven RPG. The player needs to overcome challenges of political unrest through exercising their technological and weaponry advantage, all the while maintaining the trust and reputation of those less fortunate.

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Level Events Flowcharts

Reflection and Analysis

Map Designs

My Contributions:

• Designed and implemented core narrative flow and focus
• Designed Level Design flowcharts and Key Level Events
• Responsible for all character development
• Managed the QA process of the full project.

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BlizzCon

Submission

Description:

For the BlizzConline 2021 Art Contest and the Talent Spotlight I wrote a Blizzard cinematic screenplay with a 2D splash art piece "30 Years a Jailer" to accompany it.

 

Based upon ‘World of Warcraft’s retail expansion, ‘Shadowlands’ (Blizzard Entertainment, 2020), Jaina Proudmoore struggles to escape the torturous visions of The Tower of the Damned in the Maw (Hell, basically). She encounters the previous Lich King, Arthas Menethil, as a seemingly redeemed man.

 

Project Duration: 2 weeks

Splash Art Hours: 60

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World of Warcraft Cutscene written using Trelby. 

My Role:

• Use the three-act structure to design a credible cutscene for 'World of Warcraft'. 
• Character Development and Continuity 

• Responsible for designing and finalising Splash Art using Procreate and Photoshop.
• Write a finalised screenplay using Trelby.

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Emoji Me  

Role: Level Designer
Secondary Roles: Narrative Designer
Platform: PC
Engine: PowerPoint
Project Duration: 9 weeks

 

Description: ‘Emoji Me’ is a play on ‘Talk to me’ or ‘Humour Me’. People say this phrase when they try to connect with one another through the act of conversation. The goal of the game is to walk through life and make meaningful interactions with the people around you.
  The intent of this game is to demonstrate how friendships and relationships are a lot of effort to maintain especially over long periods of time. Relationships bring various flavours of colour into people’s lives and creating memorable events. In the end, we all die, it’s how we chose to live our lives and who we chose to live them with. Not only this, it is to demonstrate the impact of the three emotes and what they can mean in conversation.

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My Contributions:

• Designed and implemented core abstract level design features.
• Created key graphics and art. Wrote and designed the mechanics and communication interaction.

• Responsible for all UI development and player progress.

 

Click PPT to download the game and play it yourself! :)


 

Narrative Design Documentation.


 

Video Playthrough of 'Emoji Me'.


 

What Else Can I Do?

Marketing

LinkedIn

Twitter

Instagram

Facebook

Analyst

Communication

Discord

Trello

Skype

E-communications

H

e

l

l

o

Game development

Game Design

Level Design

Narrative Design

General Game Design

 Gamification

2D Graphics Design
Concept Art

2D Art

Web Development

Unreal Engine 4 and Visual Blueprinting
VR Development

Unity 2D, 3D and C# scripting.

Productivity


Microsoft Office
Photoshop

Procreate

Krita

Trelby

Inkle

Wix

Achievements and Testimonies

Glass Buildings

VICE CHANCELLOR'S SCHOLARSHIP
at 

THE UNIVERSITY OF EAST LONDON

2019-2021

BEST STUDENT REP 

in 

THE ARTS AND CREATIVE INDUSTRIES SCHOOL

and 

BEST OVERALL STUDENT REP

in 

THE UNIVERSITY OF EAST LONDON

student union awards 2020

Cycling Up the Hill

AUDAX UK

The PBP 1995 Trophy
UNDER 18s  GREATEST DISTANCE


Youngest FEMALE to complete a 200k bicycle ride in 8 hours.


2016

Desert in Dark
Pink Blossom

Jane 

Whittaker

Award Winning Developer, Technology and Gaming Consultant, Studio VP, BAFTA Gaming Judge

 

"Kayleigh has a real passion for success in the games business. It is also refreshing that she looks through the industry with a wide lens rather than a narrow focus. From code, to storytelling to art, Kayleigh has a passion and interest.

If you are looking for a young up and coming team member that will really go places, you have found her in Kayleigh. It is no exaggeration to say you will be helping someone who has the drive to reach the top in our industry."

 

Jane Whittaker

A gaming legend with a portfolio including The Sims, GoldenEye (N64), working as the Senior Producer of EA in Europe, MGM Director of Development, and has decided to take me on as a mentee. I have already learned so much from Jane and his contacts including Kevin Godley from the hit band 10cc.

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THANK YOU

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