Who Am I ?
it's me, kayleigh
With my core skills being in Storytelling, Art and Level Design, I hope to gain more experience in by becoming a part of the industry.
I cycle, I explore and adventure, I really love my plants but most of all I LOVE GAMES! I believe that games are the bridge between empathetic journeys and communication. They are an interactive story, an experience and a memory. Books are my secondary life.
SCROLL DOWN to see my best projects.
CLICK "ABOUT ME" to see more about who I am and my education.
PRESS "MY COMMUNITY" to see how I get involved with life around me.
GO TO "CONTACT ME" to start our conversation!
My Showreel
Main Projects
Salvage
Role: Programmer
Secondary Roles: Level Designer
Platform: PC
Engine: Unity
Project Duration: 8 weeks
Description: Salvage is a third person exploration platformer that aims to research male engagement with their stereotypical attachments to games such as collectible completion and world immersion.
My Contributions:
• Designed and implemented core narrative flow and focus
• Designed Level Design flowcharts and Key Level Events
• Responsible for all character development
• Managed the QA process of the full project.
Waves
Role: Programmer
Secondary Roles: Narrative Designer, QA Lead.
Platform: PC
Engine: Unity
Project Duration: 8 weeks
Description: The purpose of this prototype is to test the question:
Can I create an effective repetitive mechanic to teach a child between the ages of 4-10 about the effects of erosion on certain geological materials?
Aimed at Key Stage 1 students, the repetitive mechanic needs to be simple enough to grasp for someone with only basic computational skills.
My Contributions:
• Designed and implemented core narrative flow and focus
• Designed Level Design flowcharts and Key Level Events
• Responsible for all character development
• Managed the QA process of the full project.
Deadforce
Role: Level Designer
Secondary Roles: Narrative Designer, QA Lead.
Platform: PC
Engine: Unreal Engine 4
Project Duration: 8 weeks
Description: Deadforce is a single player FPS-driven RPG. The player needs to overcome challenges of political unrest through exercising their technological and weaponry advantage, all the while maintaining the trust and reputation of those less fortunate.
BlizzCon
Submission
Description:
For the BlizzConline 2021 Art Contest and the Talent Spotlight I wrote a Blizzard cinematic screenplay with a 2D splash art piece "30 Years a Jailer" to accompany it.
Based upon ‘World of Warcraft’s retail expansion, ‘Shadowlands’ (Blizzard Entertainment, 2020), Jaina Proudmoore struggles to escape the torturous visions of The Tower of the Damned in the Maw (Hell, basically). She encounters the previous Lich King, Arthas Menethil, as a seemingly redeemed man.
Project Duration: 2 weeks
Splash Art Hours: 60
World of Warcraft Cutscene written using Trelby.
My Role:
• Use the three-act structure to design a credible cutscene for 'World of Warcraft'.
• Character Development and Continuity
• Responsible for designing and finalising Splash Art using Procreate and Photoshop.
• Write a finalised screenplay using Trelby.
Emoji Me
Role: Level Designer
Secondary Roles: Narrative Designer
Platform: PC
Engine: PowerPoint
Project Duration: 9 weeks
Description: ‘Emoji Me’ is a play on ‘Talk to me’ or ‘Humour Me’. People say this phrase when they try to connect with one another through the act of conversation. The goal of the game is to walk through life and make meaningful interactions with the people around you.
The intent of this game is to demonstrate how friendships and relationships are a lot of effort to maintain especially over long periods of time. Relationships bring various flavours of colour into people’s lives and creating memorable events. In the end, we all die, it’s how we chose to live our lives and who we chose to live them with. Not only this, it is to demonstrate the impact of the three emotes and what they can mean in conversation.
My Contributions:
• Designed and implemented core abstract level design features.
• Created key graphics and art. Wrote and designed the mechanics and communication interaction.
• Responsible for all UI development and player progress.
Click PPT to download the game and play it yourself! :)
Narrative Design Documentation.
Video Playthrough of 'Emoji Me'.
What Else Can I Do?
Marketing
Analyst
Communication
Discord
Trello
Skype
E-communications
H
e
l
l
o
Game development
Game Design
Level Design
Narrative Design
General Game Design
Gamification
2D Graphics Design
Concept Art
2D Art
Web Development
Unreal Engine 4 and Visual Blueprinting
VR Development
Unity 2D, 3D and C# scripting.
Productivity
Microsoft Office
Photoshop
Procreate
Krita
Trelby
Inkle
Wix
Achievements and Testimonies
VICE CHANCELLOR'S SCHOLARSHIP
at
THE UNIVERSITY OF EAST LONDON
2019-2021
BEST STUDENT REP
in
THE ARTS AND CREATIVE INDUSTRIES SCHOOL
and
BEST OVERALL STUDENT REP
in
THE UNIVERSITY OF EAST LONDON
student union awards 2020
AUDAX UK
The PBP 1995 Trophy
UNDER 18s GREATEST DISTANCE
Youngest FEMALE to complete a 200k bicycle ride in 8 hours.
2016
Jane
Whittaker
Award Winning Developer, Technology and Gaming Consultant, Studio VP, BAFTA Gaming Judge
"Kayleigh has a real passion for success in the games business. It is also refreshing that she looks through the industry with a wide lens rather than a narrow focus. From code, to storytelling to art, Kayleigh has a passion and interest.
If you are looking for a young up and coming team member that will really go places, you have found her in Kayleigh. It is no exaggeration to say you will be helping someone who has the drive to reach the top in our industry."
Jane Whittaker
A gaming legend with a portfolio including The Sims, GoldenEye (N64), working as the Senior Producer of EA in Europe, MGM Director of Development, and has decided to take me on as a mentee. I have already learned so much from Jane and his contacts including Kevin Godley from the hit band 10cc.