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Kayleigh 
Robinson
Art

Role: Project Management.
Secondary Roles: Artist, Marketing
Platform: Online (Mobile or PC)
Project Duration: 8 weeks

 

Description: During lockdown, I set up my small business by painting pets for those who had recently lost their best fur-friends. 

It demonstrates my artistic flexibility to represent several styles, marketing skills (as I have over 2.6k followers on the linked Instagram @kayleighrobinsonart) and communication skills with the clientele. 

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My Community

Is important to me

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Scenic Bike Ride

Coast to Coast

Role: Project Management.
Secondary Roles: Long Distance Cyclist, Blogger
Platform: Online (Mobile or PC)
Project Duration: 8 weeks

 

Description: My writing career started when I was just 12 years old, where I planned and managed an enormous project to cycle 141miles from Whitehaven to Sunderland and raising £650 for the Girl Guides so that young girls could attend and be inspired by the 2012 Olympics opening.

My Father and I raised the support of many people who wanted to help donate to my fundraiser and help the Girl Guides group attend the Olympic Games.

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Sax

Messages in Music and Art

Role: Project Management.
Secondary Roles: Musician, Artist, Marketer
Platform: Online (Mobile or PC), Staged and filmed at Norwich City College.
Project Duration: 12 weeks

 

Description: This production was created to attempt a connection between community, art and music. With free admission to attend, I performed a series of pieces from famous jazz musicians in front of my art that had been drawn up over three days. I also have the core track recorded and mixed professionally. The whole process is documented in the 'Project Firefly' blog that I ran over the 12 weeks.

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BLACK ORPHEUS MASTERING MP3Kayleigh Robinson
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Women in Workshop

Women in Games

Ambassador

Role: Work Experience Manager.
Secondary Roles: Tutor/Mentor, Marketer
Platform: Online (Mobile or PC)
Project Duration: 4 weeks

 

Description: This scheme was a pioneered online work experience with Our Time Youth Agency that encouraged Women in Games and allowed those affected by COVID-19 to have an experience in a creative industry and learn to manage their own projects.

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My Contributions:

• Raise awareness of the gender gap in the gaming industry.

• Manage and plan a 4-week event with a number of students and 1-1 tutoring. 
• Taking part in the WIGJ community.
• Take part in promoting Games Design in High Schools around London during Open Days.

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Children Embracing in Circle

Aurora 

Eccles

Animation

Role: 2D Animator, Scriptwriter
Platform: PC
Program: Krita
Project Duration: 48 hours

 

Description: This video is a 'social story', where the information  is easily digestible and fun to watch. I communicated and worked alongside teachers at the school to build a script and to follow a basic creative workflow. This video was published by the Aurora Eccles Group and received over 1000 views.  

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